Subject: Re: 3.0 Amiga is Here! Date: Sun, 1 May 1994 23:39:50 -0700 From: kkalnasy@bvu-lads.loral.com (Kent Kalnasy) At 8:41 PM 4/30/94 -0800, Sam Worf wrote: >On to some first impressions: > >The manual is a definite improvement. The grammar is a little shaky, and the >Contents directs you to the wrong page a few times, but otherwise a good >job... EXCEPT: WHY IS THE INDEX ONLY THREE-AND-A-HALF PAGES LONG?... I can't fault the new manual. Given the hype around the "much improved" 2.0 manual, I wasn't expecting much, but by way of comparison with Impulse's 2.0 manual, this is very impressive. Nicely written and illustrated and all in a very easy to use spiral bound format. It would have been nice to add a "What's New" readme disk file though. The manual makes no reference that I can find to any of the earlier versions. >NO ASL SCREEN/FILE REQUESTERS! > >That's something that needs to go on the top of the list for the next update, >along with a better preferences editor. It is unchanged from 2.0, besides a >few new options. o This is my biggest disappointment. I'm back to editing the binary to get the screen size I want. And we're stuck with the very limited file requester. This shouldn't be, especially when the code to use screenmodes and asl requesters was offered to Impulse. This *really* should be addressed soon. At 10:23 PM 5/1/94 -0400, ARTISTE@delphi.com wrote: >From: IN%"76004.1767@CompuServe.COM" "Mike Halvorson" 1-MAY-1994 >Larry, > Objects are compatible, not projects, you will have to remake them. > This is due to all the new F/X and other functions of the Camera. > > Mike So that's why I was crashing right and left! Some of the old projects would load, but not render correctly. Most would simply crash my Amiga. I'm surprised that there isn't a filter or converter that would take a 2.0/2.9 project and make it loadable under 3.0. Is it simply not doable, or was there not enough time to write it? A few thoughts on 3.0 (Amiga): o In "check object" there is no way to abort. (This hasn't changed from 2.9) If my object has 100 errors they are presented one at a time and I have to click on 100 requesters. Some times it is faster to reboot and reload the project. I would like to see the errors in a scrollable list with some way to abort the check. o In my package, there was no icon (.info file) for Imagine. o The file "texture.txt" was formatted with CR-LFs. o No submenu indicators, as per the Amiga Style Guide. o No default directories. I keep my projects on a different volume than my tools and I have to type in the assign to get to my project directory every time I start Imagine. o Imagine 3.0, like 2.9 and 2.0, doesn't work with VMM40, the freeware virtual memory system. Projects now load, but objects go crazy, drawing lines all over the place, like a spiderweb made by a caffeine-crazed spider. If anyone else finds that VMM40 works for them, please let me know. o On a positive note, Imagine 3.0 uses real requesters for all of its "are you sure?" kinds of requesters. This is great because now ARQ can patch them with screen-centered requesters. o The anti-aliasing is *much* improved. Render speed feels faster, but I haven't done any tests. I'm also looking forward to finishing the manual and playing with the new features, which could take a while as I keep getting sidetracked with Essence and Forge. ------------------------------------------------------------------------------ Kent Kalnasy (speaking only for me) kkalnasy@bvu-lads.loral.com Loral Advanced Distributed Simulation, Inc. Bellevue, Washington ------------------------------------------------------------------------------ -=> RETURN TO CONTENTS!<=-